281 lines
7.2 KiB
C++
281 lines
7.2 KiB
C++
#ifndef __PDDL_PARSE__AST_FORWARD_H
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#define __PDDL_PARSE__AST_FORWARD_H
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#include <iosfwd>
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#include <memory>
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#include <experimental/optional>
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#include <set>
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#include <vector>
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#include <pddlparse/Variant.h>
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namespace pddl
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{
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// AST Forward Declarations
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//
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace ast
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{
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Primitives
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////////////////////////////////////////////////////////////////////////////////////////////////////
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struct Constant;
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using ConstantPointer = std::unique_ptr<Constant>;
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struct ConstantDeclaration;
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using ConstantDeclarationPointer = std::unique_ptr<ConstantDeclaration>;
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using ConstantDeclarations = std::vector<ConstantDeclarationPointer>;
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struct PrimitiveType;
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using PrimitiveTypePointer = std::unique_ptr<PrimitiveType>;
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using PrimitiveTypes = std::vector<PrimitiveTypePointer>;
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struct PrimitiveTypeDeclaration;
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using PrimitiveTypeDeclarationPointer = std::unique_ptr<PrimitiveTypeDeclaration>;
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using PrimitiveTypeDeclarations = std::vector<PrimitiveTypeDeclarationPointer>;
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struct Variable;
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using VariablePointer = std::unique_ptr<Variable>;
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using Variables = std::vector<VariablePointer>;
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struct VariableDeclaration;
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using VariableDeclarationPointer = std::unique_ptr<VariableDeclaration>;
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using VariableDeclarations = std::vector<VariableDeclarationPointer>;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Compounds
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////////////////////////////////////////////////////////////////////////////////////////////////////
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struct Predicate;
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using PredicatePointer = std::unique_ptr<Predicate>;
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using Predicates = std::vector<PredicatePointer>;
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struct PredicateDeclaration;
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using PredicateDeclarationPointer = std::unique_ptr<PredicateDeclaration>;
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using PredicateDeclarations = std::vector<PredicateDeclarationPointer>;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Expressions
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////////////////////////////////////////////////////////////////////////////////////////////////////
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template<class Argument>
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struct And;
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template<class Argument>
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using AndPointer = std::unique_ptr<And<Argument>>;
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template<class Argument>
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struct At;
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template<class Argument>
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using AtPointer = std::unique_ptr<At<Argument>>;
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template<class Argument>
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struct Either;
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template<class Argument>
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using EitherPointer = std::unique_ptr<Either<Argument>>;
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template<class Argument>
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struct Exists;
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template<class Argument>
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using ExistsPointer = std::unique_ptr<Exists<Argument>>;
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template<class Argument>
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struct ForAll;
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template<class Argument>
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using ForAllPointer = std::unique_ptr<ForAll<Argument>>;
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template<class Argument>
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struct Imply;
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template<class Argument>
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using ImplyPointer = std::unique_ptr<Imply<Argument>>;
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template<class Argument>
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struct Not;
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template<class Argument>
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using NotPointer = std::unique_ptr<Not<Argument>>;
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template<class Argument>
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struct Or;
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template<class Argument>
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using OrPointer = std::unique_ptr<Or<Argument>>;
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template<class ArgumentLeft, class ArgumentRight>
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struct When;
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template<class ArgumentLeft, class ArgumentRight>
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using WhenPointer = std::unique_ptr<When<ArgumentLeft, ArgumentRight>>;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PDDL Structure
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////////////////////////////////////////////////////////////////////////////////////////////////////
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struct Action;
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using ActionPointer = std::unique_ptr<Action>;
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using Actions = std::vector<ActionPointer>;
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struct Description;
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using DescriptionPointer = std::unique_ptr<Description>;
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struct Domain;
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using DomainPointer = std::unique_ptr<Domain>;
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struct InitialState;
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struct Problem;
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using ProblemPointer = std::unique_ptr<Problem>;
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enum class Requirement;
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using Requirements = std::vector<Requirement>;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Variants
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace detail
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{
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using TermT = Variant<
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ConstantPointer,
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VariablePointer>;
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}
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class Term : public detail::TermT
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{
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Term() = delete;
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using detail::TermT::TermT;
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};
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using Terms = std::vector<Term>;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace detail
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{
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// TODO: add missing types
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using AtomicFormulaT = Variant<
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PredicatePointer>;
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}
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class AtomicFormula : public detail::AtomicFormulaT
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{
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AtomicFormula() = delete;
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using detail::AtomicFormulaT::AtomicFormulaT;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace detail
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{
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using LiteralT = Variant<
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AtomicFormula,
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NotPointer<AtomicFormula>>;
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}
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class Literal : public detail::LiteralT
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{
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Literal() = delete;
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using detail::LiteralT::LiteralT;
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};
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using Literals = std::vector<Literal>;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class Precondition;
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namespace detail
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{
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// TODO: add missing types
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using PreconditionT = Variant<
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AtomicFormula,
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AndPointer<Precondition>,
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ExistsPointer<Precondition>,
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ForAllPointer<Precondition>,
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ImplyPointer<Precondition>,
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NotPointer<Precondition>,
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OrPointer<Precondition>>;
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}
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class Precondition : public detail::PreconditionT
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{
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Precondition() = delete;
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using detail::PreconditionT::PreconditionT;
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};
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using Preconditions = std::vector<Precondition>;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class ConditionalEffect;
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namespace detail
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{
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// TODO: add missing types
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using ConditionalEffectT = Variant<
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Literal,
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AndPointer<Literal>>;
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}
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class ConditionalEffect : public detail::ConditionalEffectT
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{
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ConditionalEffect() = delete;
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using detail::ConditionalEffectT::ConditionalEffectT;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class Effect;
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namespace detail
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{
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// TODO: add missing types
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using EffectT = Variant<
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Literal,
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AndPointer<Effect>,
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ForAllPointer<Effect>,
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WhenPointer<Precondition, ConditionalEffect>>;
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}
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class Effect : public detail::EffectT
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{
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Effect() = delete;
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using detail::EffectT::EffectT;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace detail
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{
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using TypeT = Variant<
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EitherPointer<PrimitiveTypePointer>,
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PrimitiveTypePointer>;
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}
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class Type : public detail::TypeT
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{
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Type() = delete;
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using detail::TypeT::TypeT;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class Fact;
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namespace detail
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{
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using FactT = Variant<
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AtPointer<Literal>,
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Literal>;
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}
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class Fact : public detail::FactT
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{
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Fact() = delete;
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using detail::FactT::FactT;
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};
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using Facts = std::vector<Fact>;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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using Goal = Precondition;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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}
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}
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#endif
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