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plasp/lib/pddlparse/include/pddlparse/ASTForward.h

281 lines
7.2 KiB
C++

#ifndef __PDDL_PARSE__AST_FORWARD_H
#define __PDDL_PARSE__AST_FORWARD_H
#include <iosfwd>
#include <memory>
#include <experimental/optional>
#include <set>
#include <vector>
#include <pddlparse/Variant.h>
namespace pddl
{
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// AST Forward Declarations
//
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace ast
{
////////////////////////////////////////////////////////////////////////////////////////////////////
// Primitives
////////////////////////////////////////////////////////////////////////////////////////////////////
struct Constant;
using ConstantPointer = std::unique_ptr<Constant>;
struct ConstantDeclaration;
using ConstantDeclarationPointer = std::unique_ptr<ConstantDeclaration>;
using ConstantDeclarations = std::vector<ConstantDeclarationPointer>;
struct PrimitiveType;
using PrimitiveTypePointer = std::unique_ptr<PrimitiveType>;
using PrimitiveTypes = std::vector<PrimitiveTypePointer>;
struct PrimitiveTypeDeclaration;
using PrimitiveTypeDeclarationPointer = std::unique_ptr<PrimitiveTypeDeclaration>;
using PrimitiveTypeDeclarations = std::vector<PrimitiveTypeDeclarationPointer>;
struct Variable;
using VariablePointer = std::unique_ptr<Variable>;
using Variables = std::vector<VariablePointer>;
struct VariableDeclaration;
using VariableDeclarationPointer = std::unique_ptr<VariableDeclaration>;
using VariableDeclarations = std::vector<VariableDeclarationPointer>;
////////////////////////////////////////////////////////////////////////////////////////////////////
// Compounds
////////////////////////////////////////////////////////////////////////////////////////////////////
struct Predicate;
using PredicatePointer = std::unique_ptr<Predicate>;
using Predicates = std::vector<PredicatePointer>;
struct PredicateDeclaration;
using PredicateDeclarationPointer = std::unique_ptr<PredicateDeclaration>;
using PredicateDeclarations = std::vector<PredicateDeclarationPointer>;
////////////////////////////////////////////////////////////////////////////////////////////////////
// Expressions
////////////////////////////////////////////////////////////////////////////////////////////////////
template<class Argument>
struct And;
template<class Argument>
using AndPointer = std::unique_ptr<And<Argument>>;
template<class Argument>
struct At;
template<class Argument>
using AtPointer = std::unique_ptr<At<Argument>>;
template<class Argument>
struct Either;
template<class Argument>
using EitherPointer = std::unique_ptr<Either<Argument>>;
template<class Argument>
struct Exists;
template<class Argument>
using ExistsPointer = std::unique_ptr<Exists<Argument>>;
template<class Argument>
struct ForAll;
template<class Argument>
using ForAllPointer = std::unique_ptr<ForAll<Argument>>;
template<class Argument>
struct Imply;
template<class Argument>
using ImplyPointer = std::unique_ptr<Imply<Argument>>;
template<class Argument>
struct Not;
template<class Argument>
using NotPointer = std::unique_ptr<Not<Argument>>;
template<class Argument>
struct Or;
template<class Argument>
using OrPointer = std::unique_ptr<Or<Argument>>;
template<class ArgumentLeft, class ArgumentRight>
struct When;
template<class ArgumentLeft, class ArgumentRight>
using WhenPointer = std::unique_ptr<When<ArgumentLeft, ArgumentRight>>;
////////////////////////////////////////////////////////////////////////////////////////////////////
// PDDL Structure
////////////////////////////////////////////////////////////////////////////////////////////////////
struct Action;
using ActionPointer = std::unique_ptr<Action>;
using Actions = std::vector<ActionPointer>;
struct Description;
using DescriptionPointer = std::unique_ptr<Description>;
struct Domain;
using DomainPointer = std::unique_ptr<Domain>;
struct InitialState;
struct Problem;
using ProblemPointer = std::unique_ptr<Problem>;
enum class Requirement;
using Requirements = std::vector<Requirement>;
////////////////////////////////////////////////////////////////////////////////////////////////////
// Variants
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace detail
{
using TermT = Variant<
ConstantPointer,
VariablePointer>;
}
class Term : public detail::TermT
{
Term() = delete;
using detail::TermT::TermT;
};
using Terms = std::vector<Term>;
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace detail
{
// TODO: add missing types
using AtomicFormulaT = Variant<
PredicatePointer>;
}
class AtomicFormula : public detail::AtomicFormulaT
{
AtomicFormula() = delete;
using detail::AtomicFormulaT::AtomicFormulaT;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace detail
{
using LiteralT = Variant<
AtomicFormula,
NotPointer<AtomicFormula>>;
}
class Literal : public detail::LiteralT
{
Literal() = delete;
using detail::LiteralT::LiteralT;
};
using Literals = std::vector<Literal>;
////////////////////////////////////////////////////////////////////////////////////////////////////
class Precondition;
namespace detail
{
// TODO: add missing types
using PreconditionT = Variant<
AtomicFormula,
AndPointer<Precondition>,
ExistsPointer<Precondition>,
ForAllPointer<Precondition>,
ImplyPointer<Precondition>,
NotPointer<Precondition>,
OrPointer<Precondition>>;
}
class Precondition : public detail::PreconditionT
{
Precondition() = delete;
using detail::PreconditionT::PreconditionT;
};
using Preconditions = std::vector<Precondition>;
////////////////////////////////////////////////////////////////////////////////////////////////////
class ConditionalEffect;
namespace detail
{
// TODO: add missing types
using ConditionalEffectT = Variant<
Literal,
AndPointer<Literal>>;
}
class ConditionalEffect : public detail::ConditionalEffectT
{
ConditionalEffect() = delete;
using detail::ConditionalEffectT::ConditionalEffectT;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
class Effect;
namespace detail
{
// TODO: add missing types
using EffectT = Variant<
Literal,
AndPointer<Effect>,
ForAllPointer<Effect>,
WhenPointer<Precondition, ConditionalEffect>>;
}
class Effect : public detail::EffectT
{
Effect() = delete;
using detail::EffectT::EffectT;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace detail
{
using TypeT = Variant<
EitherPointer<PrimitiveTypePointer>,
PrimitiveTypePointer>;
}
class Type : public detail::TypeT
{
Type() = delete;
using detail::TypeT::TypeT;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
class Fact;
namespace detail
{
using FactT = Variant<
AtPointer<Literal>,
Literal>;
}
class Fact : public detail::FactT
{
Fact() = delete;
using detail::FactT::FactT;
};
using Facts = std::vector<Fact>;
////////////////////////////////////////////////////////////////////////////////////////////////////
using Goal = Precondition;
////////////////////////////////////////////////////////////////////////////////////////////////////
}
}
#endif